Portfolio

Welcome to my portfolio page, with all my works (professional and not)

(Questa pagina è volutamente in inglese, dato che la uso come presentazione del mio lavoro anche all'estero. Vogliate scusarmi amanti del patriotismo :) )

Professional Projects  


Technology: Unity3D, C# programming language.
Role: Game designer, game developer.
Platform: iOS, Android.
Genre: casual game
Company: Pajamas Team
Year: 2015


A casual 2D racing game, immersed in pure '80 atmosphere, where the player have to stay in the right line avoiding random generated obstacles. The game is an endless run, so I used an algorithm to increase the difficult of the game linearly mantaining random generated events. I took part in all the realization of this project, from coding in C#, through the final release.

Technology: Unity3D, C# programming language.
Role: Game designer.
Platform: iOS, Android.
Genre: casual game, shooter, offline multiplayer
Company: Pajamas Team
Year: 2015


A casual shooting 2D game were the player must face an unlimited number of opponents in a classic western gun duel. The game has also a multiplayer offline part which consist in a mexican standoff with other 3 player on a single device. I took part only to the design of this project, helping creating the singleplayer and multiplayer shooting mechanics.


Technology: Unity3D, C# programming language.
Role: Game designer, game developer.
Platform: iOS, Android.
Genre: casual game Company: Pajamas Team
Year: 2015



A 2D casual game where the player must jump from platform to platform, randomically placed every time in different positions, without falling. For the physics of the game, the Unity engine physics was intentionally avoided in order to increase performance. I simply used an algorithm to make the player movement parabolical.


Technology: Unity3D, C# programming language.
Role: game designer, game developer.
Platform: Android.
Genre: 3D puzzle
Company: Pajamas Team
Year: 2015


A 3D puzzle game with random generated levels where the player have to move on a grid of obscured tiles, revealing the right ones, without falling into an enemy. The purpose of every level (memory) is to escape from finding the Teddy bear with the help of the items scattered around.


Technology: Unity3D, C# programming language.
Role: Game developer.
Platform: iOS, Android.
Genre: 3D puzzle
Company: Ketchapp.mobi 
Year: 2014


A 3D puzzle game where the player must solve 50 levels to beat the game and measure his IQ. The goal is to align the trucks with the same color on a line, with the help of special items, and make them disappear. Used an algorithm to check if the trucks where aligned in the 3D world, mantaining a matrix updated reference in order to respect the MVC pattern. Also, first experience with NGUI, a plugin to make adaptive UI (there wasn't Unity5 at that time).


Technology: Unity3D, C# programming language.
Role: Game developer.
Platform: iOS, Android.
Genre: 3D racing game, online multiplayer
Company: Ketchapp.mobi 
Year: 2014


A 3D cart racing game where the player have to win the race against other carts, controlled by the AI, shooting them or just throwing them out with his cart. The game include differents tracks, lots of characters to use and an online multiplayer part. Specifically, I took part in the realization of the multiplayer online, using the Unity3D library, creating the rooms and syncronizing the race among differents devices.


Technology: Unity3D, C# programming language.
Role: Game developer.
Platform: iOS, Android.
Genre: card collector, casual game
Company: Ketchapp.mobi 
Year: 2014  


This is the App created for the 2014 Footbal World Cup, for France. The app consist in five Augmented Reality games and an AR scan for the cards (released in the Carrefour markets). I realized a "Guitar Hero style" AR game (one of the five), where the player can scan one of his cards and, when the football player appears on the device, he have to make him dribble at the right moment without dropping the ball. I also made entirely the card collector visualization where the player can slide trough all of his deck and see every card in detail.



Personal Projects


Technology: Adobe Flash CS5, Actionscript 3
Year: 2012
Genre: casual 2d game
Platform: web (Flash)



A 2D casual game where the player has to feed sufficient enough a little puppy, balancing the healthy and the junk food for twelve levels. The player can move on the canvas and can eat the food, which is rapresented by randomly (balanced) generated sprites, filling the food bar the right amount before the timer runs out. The player movements becomes harder if he gets fat eating junk food.


Technology: Adobe Flash CS5, Actionscript 3
Year: 2012
Genre: casual 2d game
Platform: web (Flash)



A simple 2D game where the player have to make cocktails mixing the right ingredients in order to gain money. It's more like a quiz game where it is necessary to guess the right ingredients for the requested cocktail. The more ingredients the player guess, the more he gains money.


Demo and incomplete


These represent drafts of projects never completed, for several reasons.
I still decided to publish them here, but please don't judge the quality of the product.
They are all made in Flash CS5 and Actionscript 3 and all date from around 2010 to 2011.

Others


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